This costs substantially less than an Xbox One X, and certainly isn't targeted at those who paid extra for that premium version of the last console. Ultimately, this version of the console is there for those who don't feel they can afford, or are just not willing to spend $500 on a console just to play the handful of games they might be interested in. Today's existing console and PC games need to assume that they will be loaded off a slow hard drive, so they must keep more data loaded into memory at any given time whether they are running off an SSD or not. Having guaranteed SSD storage also means data can be loaded quickly off the drive, so less needs to remain in RAM at any given time. There are still plenty of people with 1080p TVs after all, and at typical viewing distances, the upscaled output will likely look reasonably fine even on a 4K television.Īs for the RAM, consoles can use it more efficiently since they don't need to shuffle data between VRAM and system memory, so it's probably not as much of a concern as you are assuming. As I said in the other thread, most people won't be pixel-hunting, and many likely won't care much that the Series X renders at a higher resolution. Again, it's a $300 console, that should be able to run all the latest games, albeit upscaled from probably around 1080p or so in most titles. Nofanneeded said:lol MS what are you doing ?!!?Īnd how on earth are theu advertising 1440P gaming with only 10GB VRAM with RT ? if the game itself takes 8GB of the game the GPU is left with only 2GB of VRAM. so for games to work on both consoles they will never take full potential of the bigger console memory wise. yes you CAN lower details to use less VRAM but System RAM that is needed cont be lowered much. MS crippled the capability of the bigger console software wise. ![]() new games are requiring 16 GB of System RAM AND 8 GB of VRAM. No modern game works fine without 8GB of System ram and 8GB of VRAM. Guys, this console is a disaster for the new Xbox series X do you know why?īecause the Total Memory of 10GB only will make third parties not use the full Potential of the Xbox series X 16GB total memory, you wont find games that takes full capabilities of the bigger console to the edge. ![]() At 20 CUs compared to the Series X’s 52 CUs, the Series S’ graphics processor can only muster 4 teraflops of power, as opposed to the Series X’s 12.15.Ħ GB less VRAM, 512GB less SSD, no Blueray, 1/3 Tflops of the real console ?įor $200 less ? well people will just keep their old Xbox one X and wont bother about this dwarf.Īnd how on earth are you advertising 1440P gaming with only 10GB total system RAM with RT ? if the game itself takes 8GB for the game data, the GPU is left with only 2GB of VRAM. The key takeaway is that the Xbox Series S uses the same CPU architecture as the Series X (albeit at a slightly slower 3.6 GHz clock speed versus the Series X’s 3.8 GHz), but a drastically less powerful GPU. Microsoft detailed the Series S’ specs in a blog post this morning and in a 9-minute-long YouTube video this afternoon. 8-core AMD Zen 2 CPU 3.8 GHz (3.6 GHz w/SMT)Ĩ-core AMD Zen 2 CPU 3.6 GHz (3.4 GHz w/SMT)
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